AI Insights · Timothy · April 2024
Top 5 Miner Games on Android in Lebanon: Q1 2024 Performance
An overview of the performance metrics for the top 5 miner games on the Android platform in Lebanon during the first quarter of 2024.
Throughout the first quarter of 2024, the top miner games on the Android platform in Lebanon demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Dig Dig ASMR by GOODROID, Inc. saw a notable increase in weekly downloads, peaking at approximately 1.2K in the week of March 4. The game started the quarter with around 400 downloads per week, gradually rising to over 1K by the end of February. Active users for this game also showed a steady upward trend, starting at 9.1K in early January and reaching a high of nearly 11.8K in early March.
Gold & Goblins: Idle Merger from AppQuantum had fluctuating weekly downloads, beginning the quarter with 603 downloads and experiencing a significant spike to 2.5K in the week of January 8. However, downloads later stabilized around the 200-250 range, with occasional increases. Revenue for this game was modest, peaking at $19 in mid-February. Active users followed a similar trend, starting at 2.9K and reaching a high of 5.4K in the second week of January before fluctuating throughout the quarter.
Idle Miner Tycoon: Gold & Cash by Kolibri Games showed a stable download trend, with a notable peak of 877 in the week of February 19. Active users for this game saw considerable fluctuations, starting at 6.6K in early January, peaking at 8.1K in mid-February, and ending the quarter at around 7.2K.
Ground Digger: Lava Hole Drill from Homa experienced a relatively stable download rate, with a peak of 451 downloads in late January. The game maintained a consistent number of active users, starting from 411 in early January and ending at 430 by the end of March.
Oil Era - Idle Mining Tycoon by SOFISH GAMES had a modest performance with weekly downloads peaking at 111 in mid-March. Active users were relatively low, starting at 189 and ending at 116 by the end of the quarter. Revenue for this game was minimal, peaking at $8 in mid-February.
For more detailed insights and data, visit Sensor Tower.